![]() ![]() The ships in tournament mode are not controlled by the player, rather, the AI decides how to attack and defend depending on how the ships have been designed and the behavior of the opponents they are facing. In tournament mode, players can select ships that they have created or downloaded from other players, and pit them against each other in pool mode or bracket mode. Players progress through the game by collecting resources, building a fleet, capturing territory, and activating damaged space stations. The in game world is a single large open "galaxy", populated with rival factions. ![]() Reassembly's creative, modular ship building has been compared to playing with LEGO. Each component gives a unique attribute or ability to the ship. ![]() Players build their ships out of various geometric pieces, including hull, armor, thrusters, weapons, shield projectors, and various other functional components. Modding support is currently available in the "2nd time Beta testing" for the game on Steam, where users who have bought the game have an option to download and test the "second Beta". This feature allowed players to create and publish their own custom factions, ships, and features. In April 2015, the developer Arthur Danskin announced the ability to add modding support into the game. A funding campaign on Kickstarter has raised about $35,308 to further contributes to the effort on the development of the game. (ships also slowly regenerate parts when not in combat). The new name was chosen for the reason that it clearly states an important feature of the game, when your ships are damaged, you reassemble by tractor beaming in any nearby transients parts that floating around, and rebuilding your ships based on the blueprint design created by the player on the fleet configuration screen. Later in development, the developer of the game decided to change the name to Reassembly. During the alpha testing the game was originally being developed under the name Gamma Void. ![]()
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